Silent Hill and Gravity Hurry Creator’s New Undertaking Will Be a Horror Action-Adventure Game, Aiming for 2023

Silent Hill and Gravity Rush creator Keiichiro Toyama has shared some aspects of the upcoming debut game from his new studio, which will be a horror-themed action-adventure, aiming for a 2023 launch, that will enchantment to Toyama’s fans.

Toyama’s Bokeh Game Studio was founded on August 13 and introduced publicly in December. Speaking with IGN Japan, the acclaimed developer described that he is doing work on “an action-adventure match that will attraction to lovers of my past work”. He discussed that the activity will incorporate “battles and story elements” in the variety of richly authored worlds you could possibly understand from his game titles at Sony’s Japan Studio and Konami.

When pressed on whether this new title will lean much more towards the horror themes of Silent Hill and Siren or the cuter anime-styled paranormal setting of Gravity Hurry, he defined, “If something, this will be much more of a horror-oriented video game. But we will target on building this a broader enjoyment encounter, fairly than a hardcore horror match.”

Though Toyama has been a initially-party Sony developer for the earlier 20 several years or so, he said that this new activity will be a multi-system launch. “We are establishing with Personal computer as the lead system, but we hope to launch the match on as quite a few console platforms as doable,” he reported.

Bokeh Video game Studio founders Junya Okura, Keiichiro Toyama, and Kazunobu Sato.

The new title is staying developed by a “fairly large” workforce, and Bokeh cofounder and producer Kazunobu Sato discussed that they are nonetheless in the early phases of advancement, with an believed goal launch date of 2023. “We’re just coming into prototype growth, and advancement will in all probability just take practically three years. So we hope to get this match into your palms in about a few decades from now.”

Concerning the studio’s basis, Toyama explained that a mix of distant perform in the course of the COVID-19 pandemic and turning 50 prompted him to assume about his long run, and to reply the beckoning contact of independence. He turned to longtime collaborators Sato (producer on the Siren sequence and The Very last Guardian) and Junya Okura (direct level designer on the Siren and Gravity Rush sequence, whom Toyama credits with giving condition to his gameplay tips), and the a few Japan Studio colleagues established up Bokeh Recreation Studio together, with Toyama as Creator, Sato as Producer and Okura as Recreation Director. They at first thought of building smaller cellular video games, ahead of finally making up a crew of “mostly veterans” to enhance the scale of their ambitions.

“I took a great deal of inspiration from genDESIGN,” mentioned Toyama, referring to the studio established by Ico creator Fumito Ueda, who was nevertheless an additional Japan Studio alumnus. “Ueda told me so significantly about his ordeals that it inspired me to stick to fit.”

While Bokeh’s 1st game may possibly be a way off, Sato and business enterprise advancement manager Yohei Hart (also ex-Japan Studio) promised that the studio’s recently introduced Twitter account and Facebook account will exhibit peeks guiding the curtain as the crew progresses with advancement. “When you function at a important studio like Japan Studio, there is a restrict to what you can share publicly, so now that we are free from those restraints, we’d like to just take the prospect to share as a lot as we can … so that the viewers can see how the game arrives jointly in excess of time,” stated Sato. “We hope it may aid people to not overlook about us.”

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Daniel Robson is Chief Editor at IGN Japan – and (complete disclosure) also worked for a spell at Sony’s Japan Studio. Stick to him on Twitter here.